Bravo Team – PSVR | Review

Some games are terrible. Bravo Team is one of them, unfortunately. That’s not my favourite way to start a review, but there’s no getting away from the fact that SuperMassive’s latest VR effort is just bad.

I’ve only just returned to the VR scene after a year out. My PSVR Version 2 arrived recently and along with it came a copy of Bravo Team. I had other choices when it came to my starter bundle, but given this was a Sony first party title it seemed a bit of a no-brainer to pick it up. Oh, how wrong I was. The problem starts straight away, you’ll find yourself in an armoured car transporting a Russian delegate, however as you look around at the less than impressive graphics, you’ll notice that your own avatar is sitting next to you, like you’re having some sort of out of body experience. Fast forward a little and you’ll soon find yourself on a bridge, except for some reason everything just seems out. Take cover behind a car and you feel like a child in a world of giants, yet stand up and all of a sudden you feel like the giant. Everything is so out of proportion and don’t even get me started on the gameplay.

Ok, I’m going to start on the gameplay because quite frankly it’s appaling. Unfortunately, I don’t have the Aim controller, but I did play the game with both a Dualshock and two PlayStation Move controllers and neither was anywhere near good enough. Hold your gun up and it just doesn’t match what your hands are doing off screen. This makes aiming impossible, although the enemies are so dumb that you’ll probably have enough time to hit them (when you do eventually get lucky and aim a bullet in their direction).

Luckily, in my opinion, the developer at least gets one thing right and that’s the way you move from point to point. By looking in the direction you want to move you’ll see a shield, you can then press ‘X’ to move towards this, which will show you another out of body experience, this time switching to a third person view as your avatar runs towards cover, before you join him, returning to the first person. It’s a bit of an odd way of doing things, but it stopped me from being motion sick, so I can live with the decision to present movement in this way.

What I can’t forgive is the number of bugs in this game. Maybe if I was playing Earth Defence Force I would expect it, but this is a first-person war shooter from Sony, except the quality assurance seems to have been posted missing for this one. The gun site is constantly all over the place, you and the camera will get stuck behind walls and your avatar’s arms seem to be that of a contortionist, bending in ways that’s almost impossible in a non-virtual world.

To say I’m not impressed would be an understatement.

As for the story? It’s not even worth mentioning and barely makes an impact on the three hours you’ll spend playing, if you can stomach it for that long. You can play online with a friend, which may appeal to some, but honestly, if you both spend out on this game you’ll be wasting your cash, unless of course, you’re keen on suffering through one of the worst VR games I have ever played.

Final Conclusion

There are so many great VR games out there, but Bravo Team is probably among the worst of them, so much so that I can’t be bothered to even waste my time saying anything more about it, well apart from avoid.

Yes, Avoid at all cost.

Developer: / Publisher: SuperMassive Games / Sony
Release date: 07/03/2018
Platforms: PSVR
Platform Reviewed on: PSVR

Bravo Team


Final Score



  • Motion Sickness has been tackled


  • Buggy
  • Terribly Designed
  • Aiming doesn't work
  • AI is stupid
  • Looks dull and generally awful