Zeroptian Invasion – PS4 | Review
My review for Zeroptian Invasion is going to be short and sweet, much like this game. For less than £5 (or your locations equivalent) you can enjoy this modern take on 80’s arcade shooters, taking inspiration from all the greats such as Space invaders and centipede.
The snippet of story you are given is simple enough to grasp, the Zeroptians have invaded the planetary system F1. You must protect the system and destroy the enemy.
It’s a standard old school arcade game that you play, fire at the enemies using your spaceship, pick up power-ups and survive the number of levels this game offers. There is some challenge to it, the later levels adding tougher enemies with different attack patterns and speeds. Same goes for the bosses as well; if you’ve got the reflexes you can best them quite easily though. All of these actions will result in a score, get the highest score and climb those leader boards for bragging rights.
Each level (world) is distinct enough that it never feels that repetitive, with unique enemies and colour schemes, it keeps it fresh as you progress through. Coupled with all the retro trimmings you’d expect; like a 1-bit colour scheme, the chiptune OST and even a CRT filter. All of this completes the overall classic feel of the game.
There’s good news for folks who enjoy trophies, you’ll be able to platinum this in one small sitting. In my first run, I got all but two trophies which I then eventually managed to acquire in my second run. It should take less than 30 minutes, not taking any retries into consideration.
Final Impressions
It’s not going to win awards for being original, but what it does do is bring that nostalgia that people may be missing to modern consoles. A short and sweet affair, but its entry fee is enough for it to be worth it.
*Code kindly provided by the publisher for review*
Developer: Josyanf1 / Publisher: Ratalaika Games
Release date: 24/04/2019
Platforms: PS4, Xbox One, Nintendo Switch
Platform Reviewed: PS4