What do you get when you cross a revenge mission, a ruthless mercenary, and a girl with the ability to absorb people into her mind, all wrapped up in a RPG platformer… You get Indivisible, of course.
After Ajna’s home is set ablaze she sets off on a quest to destroy Ravannavar – the big bad that wrought destruction on her home – and like any normal human girl, she discovers she has the ability to absorb other people into her being and carry them around in her head. Her first reluctant passenger is Dhar, a lieutenant in the Ravannavar’s army, and the second is Razmi, a sarcastic shaman who is hands down my favourite character in game. Not only is she a super powerful magic wielder, her comments throughout the game had me chuckling from start to finish. These are the first two of a long list of playable characters you get to pick from, each one with their own personality and set of moves.
Combat essentially involves doing as much damage as you can by keeping your combos up and pressing the block button in time to mitigate as much damage as possible. The more you look into the different abilities each character has, the more you can increase your combos to really pump out the damage, it is also somewhat possible to play a decent chunk of the game by just button mashing, but it isn’t effective and certainly isn’t advisable.
My party in pretty much every game ever consists of one healer (if I must) and a myriad of different DPS, Indivisible was no different. I spent a majority of the game happily smashing my way through the enemies with careless abandon, at one point I even started to think the game was getting a little easy. Oh boy, was I wrong. Towards the end of the game some of the enemies really start to pack a punch, so much so one of the later fights was essentially a DPS race to get the enemy down before they were able to attack, because if they managed to get even one hit in, my characters would be down for the count.
If the enemies don’t pose enough of a challenge, the platforming later on in the game just might. I think I invented a few brand new swear words while tying to pick my way across certain levels, and while some of them almost had me giving up entirely and leaving the world to its fate, I did actually manage to get there eventually. While dying repeatedly to the same jumping puzzle can be infuriating, when you get it right, it feels sooo damn good, that you kind of forget about it until you get to the next one.
Luckily there are save points quite literally around every single corner, so when you do inevitably fall to your death for the fiftieth time, you don’t have far to go, and the lack of loading screens means you’re back into the action before you’ve missed a beat.
One of the first things that drew me to Indivisible, and the reason I ultimately asked for the review in the first place, was the beautiful art style. The very beginning cutscene is like something ripped straight form an anime, and I can honestly say if they were to announce a Indivisible TV show I would be the first to watch it. The game pulls from various cultures throughout the game, and this gives each level a vibrant and unique feel. The only thing letting this down is at the very end of the game one a couple of the levels suffer with some frame rate issues, which I can imagine is due to the increase of particle effects for reasons. It’s not bad enough to effect gameplay but is unfortunately somewhat noticeable.
Indivisibles fluid – if at times fiddly- platforming mixed with its unique combat and charming characters makes it a wonderfully enjoyable RPG that will keep you engaged for hours on end, and that’s just one jumping puzzle.
*Code kindly provided by the publisher for review*