FAR: Lone Sails is a post-apocalyptic adventure with a welcomed change, it doesn’t feature zombies or even armed bandits wanting to kill you. It’s just you, your land-ship and a long journey ahead. One which is worth every minute of your time.
I’m the captain of some land-ship; I’m also clearly a child. My small presence and crudely drawn pictures are a big giveaway to this, yet it is never acknowledged.
It’s difficult to explain the story as it’s all done environmentally; you don’t speak or get spoken to. You are alone. It’s clear the world you inhabitant isn’t the same as before, some of the land you ride along used to be part of the sea bed. Ship carcasses litter the land, with some remnants of the sea still to be seen. It sparks your imagination; the game doesn’t give you all the answers to anything that has happened, allowing you to fill in the blanks. It’s a perfect use of vagueness, which becomes one of the game’s strengths.
Your land-ship quickly becomes an extension of yourself, after learning the mechanics of fuel refilling, releasing steam and choosing when to erect the sails it starts to become second nature. It’ll be your home, one you must take care of with repairing and ensuring you have enough fuel in the engine. You’d be lost without it; I was worried when I disembarked that I’d be in danger. I felt safe within its metallic walls.
You’ll be spending most of FAR: Lone Sails inside the land-ship unless you need to engage with the game’s puzzles to allow progression to continue. Puzzles won’t take up too much of your thinking power, but they will give you upgrades for your ship. It breaks up the travelling, making sure to keep you engaged, and it does it well.
The art direction is nothing short of beautiful; its hand-painted style gives the game more of a personal touch. It may have a lot of greyish tones but the choice of red to highlight scenery really makes what happens on screen stand out. As well as looking beautiful it also sounds beautiful, the score will come alive at certain points in your journey really adding to the adventure. The sound design when rain falls upon your vessel is oddly soothing, and the creaks of the stranded vessels are very haunting.
Despite its short length, FAR: Lone Sails is a tremendous experience with a beautiful style that never disappoints. It made me feel like it was my personal journey; it was my land-ship, therefore, my duty alone to sail it to where this adventure was going to end. It’s a game where the more you immerse yourself, the more you’ll get out of it.
*Code kindly provided by the publisher for review*